Relics of the Deep is a dungeon crawler with turn based RPG combat. The player can equip his party members with weapons which have skills bound to them. This gives the player a lot of freedom to customize his own party.
Relics of the Deep is a dungeon crawler with turn based RPG combat. The player can equip his party members with weapons which have skills bound to them. This gives the player a lot of freedom to customize his own party.
Relics of the Deep is a dungeon crawler with turn based RPG combat. The player can equip his party members with weapons which have skills bound to them. This gives the player a lot of freedom to customize his own party.
Relics of the Deep is a dungeon crawler with turn based RPG combat. The player can equip his party members with weapons which have skills bound to them. This gives the player a lot of freedom to customize his own party.
Basic Information
Ad Infinitum is a 1st Person Horror game set in World War I.
It has been developed with the Unreal Engine.
The game has won 3 awards at the German Game Awards 2024:
- Newcomer Award - Best Debut
- Best Story
- Best Audio Design
My Responsibilities
In a smaller team each person takes on lots of responsibilities. Besides typical game design and level design tasks, I also did a lot of content implementation and built a lot of stuff with the Unreal Engine’s systems and blueprints.
General:
- Game Design & Documentation
- Level Design (lots of mechanics placement)
- Managing Mantis (bug tracking tool) for the team
- lots of playtesting and bug fixing
Unreal Blueprints
- implemented animations, sequences, created animation blueprints
- built puzzle Interactions, camera movement
- built pushable boxes blueprint
- built environmental hazard blueprints
- built Ladder system
- built Squeeze Zone special movement system
- built enemy noise traps
- balanced enemies and boss fights
- prototyping basic AI (Behavior tree, Blackboard, unreal blueprints only) for enemies
- built boss Fight Environment Systems
- built aim assist system for tools