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Click here to watch Ad Infinitum's Re-Reveal Trailer on Sony's Youtube Channel.

Click here to visit Ad Infinitum's Website. 

Basic Information

Ad Infinitum is a 1st Person Horror game set in World War I.

It has been developed with the Unreal Engine. 

 The game has won 3 awards at the German Game Awards 2024:

- Newcomer Award - Best Debut

- Best Story

- Best Audio Design

My Responsibilities

In a smaller team each person takes on lots of responsibilities. Besides typical game design and level design tasks, I also did a lot of content implementation and built a lot of stuff with the Unreal Engine’s systems and blueprints. 

General:

- Game Design & Documentation

- Level Design (lots of mechanics placement)

- Managing Mantis (bug tracking tool) for the team

- lots of playtesting and bug fixing

Unreal Blueprints

- implemented animations, sequences, created animation blueprints

- built puzzle Interactions, camera movement

- built pushable boxes blueprint

- built environmental hazard blueprints

- built Ladder system

- built Squeeze Zone special movement system

- built enemy noise traps

- balanced enemies and boss fights

- prototyping basic AI (Behavior tree, Blackboard, unreal blueprints only) for enemies

- built boss Fight Environment Systems

- built aim assist system for tools

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